To Die a Slow Death; The Catastrophe of Cataclysm. Part 4
Thanks for coming back for the forth and final part of my history with World of Warcraft. Sorry it took so long.
Brilance and Brallinoth soon followed the success of my Warlock hitting level 80. My Hunter, Drushi, was still stuck in the Outlands. Except for the Death Knight, these were the characters I made in my first month.
The grind continued, when I didn’t get bored with my Hunter I worked on getting him to 80. Every once in a while I would get tired of WoW and experimented with other MMORPG’s like Eve Online, Star Trek (which I couldn’t wait to play and sadly wasn’t pleased with), Lord of the Rings (another disappointment) and Rift. None of them compared to WoW, and I always came back.
One of the greatest things about World of Warcraft was the lore. In WoTLK the questing and dungeons were immersed in it. The normal quests of gathering supplies and odds and ends with a lousy drop rate were still there, but they were always the same quests, always the same dungeons. Even with the guild I joined things were going a little slow and it was beginning to deteriorate.
With all my travels to different realms, and my habit of starting new toons when I got bored, it wasn’t hard to notice that things changed. The beginning areas, where everyone went from level 1 to level 10, were easier. Someone took a nerf stick and started tapping at the Tree of WoW. It felt like they were making the whole game simpler for people that never played MMORPG’s, like me when I first started. As bad as I was at playing this game I really didn’t think it needed “fixing.” The idea of upgrades is to make the game better not easier, in my opinion anyway.
Just as I was getting fed up with the game, they decided to announce Cataclysm. In this expansion everything changed. The story goes that a giant dragon escaped imprisonment and scorched Azeroth, changing it forever. It also introduced two races you could now play, Goblins, for decades they worked with the Horde as indentured slaves. When they get the chance to make their own name in the world they take it. The other race was the Worgen, a werewolf type race that came out from the scourge attack on Gilneas. I wasn’t as excited about this as I was WoTLK. However – when I heard they were taking applications for Beta testers I jumped at the chance.
Two months before its release I was playing it. In less than a month I got a toon Worgen from level 1 to 60. Next was moving Artlu over to the beta server and I took him from 80 to 85. I enjoyed being a beta tester – where you give your thoughts on the quests and notify Blizzard of any bugs, and there were a lot of bugs. I was beginning to think that Blizzard was getting it right this time. The greatest new thing they added was the ability to fly on your own mount in Kalamador and the Eastern Kingdoms, where you leveled from 1 to 60. It came with a hefty price. The starting out quests in Gilneas were fun, a little easy to figure out. I was surprised at all the people in chat asking where everything was. I also started out a Gnome and worked my way out of the startup area. I played the beta for about a month before it was shut down to get ready for the release. As much as I disliked the first 80 to 81 leveling area I worked through it quickly, and the next and the one after that…and so on. There are a lot more breadcrumb quests now, taking you from one place to another, along with the usual delivery ones – now to a NPC standing ten feet away.
A few things that I loved about Cataclysm: the art work and the new profession of Archeology. Here was a gathering profession that no one could swoop in and grab from
you at the last minute. Speaking of the gathering professions, now you earned experience points from the herbs and ores you gathered. These are radical changes – since those are points you use in leveling you could go all the way to 85 just gathering things, but it wouldn’t be much good at getting reputation points and take way too long. There was that nerf stick again – it seemed to be doing more harm than good.
Soon after Cataclysm came out – I moved everyone I could to a different realm to meet a more mature guild – I got tired of the idiocies of the young.
I don’t know why, but after the grinding of dungeons and everything else looking for better gear, I have finally given up on this game. I will stay away until they put down the nerf stick – it isn’t making the game better. It feels like they took a huge nerf stick and beat the tree of WoW to a bunch of splinters.
I can still play till the middle of October, I don’t think I will. I did jump on to clean up a little; I’m down to two realms and eleven toons, including my originals. If I ever decide to go back, they will be there and I shall dust them off and try to remember how to play them.
But until then, rest in peace WoW, I’ll find something else to entertain me when I need a break from the real world.